Recent tragic events in 2025 have highlighted a growing mental health crisis among India's youth, with online gaming addiction identified as a significant contributing factor in several suicides. These incidents underscore the profound impact excessive engagement with virtual worlds can have on young minds.
In Lucknow, an 18-year-old student's suicide was linked to struggles with balancing academic responsibilities and online gaming, including anxieties related to gambling losses. This occurred shortly after India enacted legislation to ban money games while simultaneously promoting the eSports sector. Earlier in 2025, a similar tragedy in Maharashtra involved a 16-year-old whose death was strongly indicated to be caused by online gaming addiction, as suggested by a note left behind.
Mental health experts note that gaming addiction can severely impair a young person's ability to regulate emotions, often leading to increased impulsivity and detachment from reality. When gaming becomes a primary coping mechanism or an escape from life's pressures, the inability to access it can trigger extreme emotional responses. Research indicates that adolescents with online game addiction are 1.57 times more likely to experience mental health disorders than their peers. Furthermore, teen gamers tend to spend significantly less time on reading and academic tasks compared to non-gamers, exacerbating academic decline and stress.
Preventative strategies are crucial in addressing this escalating issue. These include active parental involvement through monitoring and establishing clear boundaries, alongside fostering open communication about the potential risks associated with excessive gaming. Encouraging a diverse range of alternative activities that promote well-being and real-world engagement is also vital.
The recently passed Promotion and Regulation of Online Gaming Act, 2025, represents a significant governmental step. This legislation bans money games while championing eSports, aiming to create a safer digital environment for the nation's youth. The Act includes penalties of up to three years imprisonment and fines reaching ₹1 crore for operators of money games, seeking to protect young individuals from exploitation and financial ruin. The government's recognition of eSports as a multisport event in 2022 further solidifies this commitment, with plans for training academies and research centers to advance the sector.



